Showing posts with label E-book ( IT). Show all posts
Showing posts with label E-book ( IT). Show all posts

The Design and Implementation of the 4.4 BSD Operating System (Addison-Wesley UNIX and Open Systems Series)


This book describes the design and implementation of the BSD operating system–previously known as the Berkeley version of UNIX. Today, BSD is found in nearly every variant of UNIX, and is widely used for Internet services and firewalls, timesharing, and multiprocessing systems. Readers involved in technical and sales support can learn the capabilities and limitations of the system; applications developers can learn effectively and efficiently how to interface to the system;systems programmers can learn how to maintain, tune, and extend the system. Written from the unique perspective of the system’s architects, this book delivers the most comprehensive, up-to-date, and authoritative technical information on the internal structure of the latest BSD system.

As in the previous book on 4.3BSD (with Samuel Leffler), the authors first update the history and goals of the BSD system. Next they provide a coherent overview of its design and implementation. Then, while explaining key design decisions, they detail the concepts, data structures, and algorithms used in implementing the system’s facilities. As an in-depth study of a contemporary, portable operating system, or as a practical reference, readers will appreciate the wealth of insight and guidance contained in this book.

Highlights of the book:

* Details major changes in process and memory management
* Describes the new extensible and stackable filesystem interface
* Includes an invaluable chapter on the new network filesystem
* Updates information on networking and interprocess communication

0201549794B04062001

About the Author
Marshall Kirk McKusick writes books and articles, consults, and teaches classes on UNIX- and BSD-related subjects. While at the University of California at Berkeley, he implemented the 4.2BSD fast file system, and was the research computer scientist at the Berkeley Computer Systems Research Group (CSRG) overseeing the development and release of 4.3BSD and 4.4BSD. He has twice served as the president of the board of the Usenix Association.

Keith Bostic is a member of the technical staff at Berkeley Software Design, Inc. He spent 8 years as a member of the CSRG, overseeing the development of over 400 freely redistributable UNIX-compatible utilities, and is the recipient of the 1991 Distinguished Achievement Award from the University of California, Berkeley, for his work to make 4.4BSD freely redistributable. Concurrently, he was the principle architect of the 2.10BSD release of the Berkeley Software Distribution for PDP-11s, and the coauthor of the Berkeley Log Structured Filesystem and the Berkeley database package (DB). He is also the author of the widely used vi implementation, nvi. He received his undergraduate degree in Statistics and his Masters degree in Electrical Engineering from George Washington University. He is a member of the ACM, the IEEE, and several POSIX working groups. In his spare time, he enjoys scuba diving in the South Pacific, mountain biking, and working on a tunnel into Kirk and Eric’s specially constructed wine cellar. He lives in Massachusetts with his wife, Margo Seltzer, and their cats.

Michael J. Karels is the System Architect and Vice President of Engineering at Berkeley Software Design, Inc. He spent 8 years as the Principal Programmer of the CSRG at the University of California, Berkeley as the system architect for 4.3BSD. Karels received his Bachelor’s degree in Microbiology from the University of Notre Dame. While a graduate student in Molecular Biology at the University of California, he was the principal developer of the 2.9BSD UNIX release of the Berkeley Software Distribution for the PDP-11. He is a member of the ACM, the IEEE, and several POSIX working groups. He lives with his wife Teri Karels in the backwoods of Minnesota.

John S. Quarterman is Senior Technical Partner at Texas Internet Consulting, which consults in networks and open systems with particular emphasis on TCP/IP networks, UNIX systems, and standards.He is the author of The Matrix: Computer Networks and Conferencing Systems Worldwide (Digital Press, 1990), and is a coauthor of UNIX, POSIX, and Open Systems: The Open Standards Puzzle (1993), Practical Internetworking with TCP/IP and UNIX (1993), The Internet Connection: System Connectivity and Configuration (1994), and The E-Mail Companion: Communicating Effectively via the Internet and Other Global Networks (1994), all published by Addison-Wesley. He is editor of Matrix News, a monthly newsletter about issues that cross network, geographic, and political boundaries, and of Matrix Maps Quarterly; both are published by Matrix Information and Directory Services, Inc. (MIDS) of Austin, Texas. He is a partner in Zilker Internet Park, which provides Internet access from Austin. He and his wife, Gretchen Quarterman, split their time among his home in Austin, hers in Buffalo, New York, and various other locations.


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English | Subtitle: English (built in) | Aprox 3 Hours| 1024 x 768, 680 x 460 | PAL (25fps) | DivX | MP3 - 96 kbps | 480 MB

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A Penetration Attack Reconstructed.avi
A Quick and Dirty Intro to Nessus using the Auditor Boot CD!.swf
Adding Modules to a Slax or Backtrack Live CD from Windows.swf
Airplay replay attack - no wireless client required.swf
Anonym.OS LiveCD with build in Tor Onion routing and Privoxy.swf
BackTrack LiveCD to HD Installation Instruction Video .swf
Basic Nmap Usage!.swf
Basic Tools for Wardriving!.swf
Bluesnarfer attack tool demonstration.swf
Bluesnarfing a Nokia 6310i hand set.avi
Breaking WEP in 10 minutes.avi
Cain to ARP poison and sniff passwords!.avi
Complete Hacking Video using Metasploit - Meterpreter.swf
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WMF File Code Execution Vulnerability With Metasploit!.swf
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Hacking Dangerous Google - Searching For Secrets


This book will help you learn:
How to use Google to find sources of personal information and other confidential data,
How to find information about vulnerable systems and Web services
How to locate publicly available network devices using Google



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Project Management Professional (PMP)


his is the first comprehensive review guide and test-preparation book for the PMP exam. Organized to thoroughly cover each competency area tested on the exam, it further explains how test questions are structured and offers numerous case studies and additional resources for study.
This dual-purpose guide is also highly useful as an on-the-job reference for working project managers. It reviews project management in the context of human resources, finance, and statistics, paying special attention to scheduling and cost control. Readers will learn proven methods for:
Defining the scope of a project
Estimating costs
Managing complex projects using Work Breakdown Structure techniques
Addressing risk management and quality control issues
Bidding out contracts
Communicating effectively with the project team, and much more.
Study guide for the Project Management Professional (PMP) Certification Exam, addressing a number of key issues. Covers defining the scope of a project, estimating costs, bidding out contracts, communicating effectively with the project team, and addressing risk management and quality control issues. Softcover. DLC: Industrial project management–Examinations, questions, etc.


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Implementing QService uality In IP Networks


This book shows how to determine quality requirements of services, it discusses and considers the various means of allocating network resources and of supervising the service quality. Furthermore, it explores strategies for allocating network resources and their relation to revenue or operator utility as well as service allocation optimization. The book concludes with a Nokia case study that illustrates the previously mentioned concepts.ssential reading for networking professionals wishing to understand service quality management in IP networks, as well as students needing to understand principles and basic techniques of service quality management.

The challenge to present-day IP networks comes from advanced realtime services such as streaming and voice/video conferencing, which are demanding applications from the viewpoint of network technology. This book addresses the service quality support technologies needed to deliver different types of content over IP network.

TABLE OF CONTENT:
Chapter 01 - Drivers for the Adoption of Multi-service Networks
Chapter 02 - Service Quality Requirements
Chapter 03 - Network Mechanisms for Multi-service Quality Support
Chapter 04 - Traffic Engineering for Multi-service IP Networks
Chapter 05 - Mapping Service Requirements to Network Resources
Chapter 06 - Service Level Management Techniques
Chapter 07 - Measurements
Chapter 08 - Mechanisms for Dynamic Service Quality Control
Chapter 09 - Case Study: Service Quality Support in an IP-based Cellular RAN
Chapter 10 - Conclusion


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Learn C++ Programming


Product Description
More than 100,000 programmers owe their careers to Professor John Smiley. In this unique guide, the guru himself will teach you, in a classroom setting, how to program with C++. Learn from more than 100 questions and answers as well as real-world programming projects.Professor John Smiley, the programmer guru itself teaches you, in a classroom setting, how to program with C++. Learn from more than 100 questions and answers as well as real-world programming projects. Softcover.


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ntroduction to 3D Game Programming with DirectX9.0c A Shader Approach


Presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book.Part II shows how to implement elementary 3D techniques, such as defining 3D geometry, lighting, texturing, alpha blending, and stenciling by using shaders and the HLSL. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, character animation, terrain rendering, picking, particle systems, environment mapping, normal mapping, and rendering to textures.


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Web Mining Applications and Techniques


Web Mining is moving the World Wide Web toward a more useful environment in which users can quickly and easily find the information they need.
Web Mining uses document content, hyperlink structure, and usage statistics to assist users in meeting their needed information. This book provides a record of current research and practical applications in Web searching.t includes techniques that will improve the utilization of the Web by the design of Web sites, as well as the design and application of search agents. This book presents research and related applications in a manner that encourages additional work toward improving the reduction of information overflow, which is so common today in Web search results.



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